Uttopion - DevOps Consultant
Uttopion
DevOps Consultant
📍 Madrid, Spain (Remote)
experience
devops
consulting
vr
Overview
Joined Uttopion as a DevOps Consultant, working on virtual reality platform infrastructure based in Madrid, Spain. Focused on building scalable backend systems and DevOps practices for VR content distribution.
Key Responsibilities
Infrastructure Architecture
- Designed cloud infrastructure for VR content platform
- Implemented CI/CD pipelines for rapid deployment
- Set up monitoring and observability systems
- Optimized costs for GPU-intensive VR workloads
DevOps Implementation
- Containerized VR platform services with Docker
- Built Kubernetes clusters for orchestration
- Implemented Infrastructure as Code with Terraform
- Established security best practices for VR data
Platform Development
- Built backend APIs for VR content distribution
- Implemented user authentication and session management
- Created APIs for VR device integration
- Developed content management system for creators
Technology Stack
Backend: Node.js, Socket.io
Database: MongoDB, Redis
VR Framework: Unity (C#)
Cloud: AWS (EC2, S3, EKS)
Networking: WebRTC, Socket.io
IaC: Terraform, Ansible
Key Features Implemented
VR Platform Infrastructure
- Scalable backend for VR content distribution
- Real-time synchronization for multiplayer VR
- Voice chat and spatial audio systems
- Cross-platform VR headset support
Content Management
- CMS for VR content creators
- Asset pipeline for 3D models
- Versioning system for VR experiences
- Analytics and usage tracking
DevOps Excellence
- Automated deployment pipelines
- Infrastructure monitoring with Prometheus/Grafana
- Log aggregation and analysis
- Cost optimization for cloud resources
Challenges Solved
- Latency: Minimized motion-to-photon latency for VR comfort
- Scale: Supported concurrent users in shared VR spaces
- Cross-platform: Supported multiple VR headsets
- GPU Costs: Optimized cloud GPU usage for rendering
Outcomes
Successfully delivered:
- Production-ready VR platform infrastructure
- Real-time multiplayer support
- Cross-platform compatibility (Oculus, HTC Vive, PSVR)
- 99.9% uptime for platform services
Learnings
This experience deepened my expertise in:
- VR Infrastructure: Specialized requirements for VR platforms
- Real-time Systems: Low-latency architecture patterns
- GPU Optimization: Managing cloud GPU resources efficiently
- Spanish Tech Scene: Working with Madrid-based teams
Transition
This VR platform work informed my later projects, particularly around real-time systems and game development platforms like Motosierra Studio.